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Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
Ideal for courses in computer graphics and game development, as well as professionals in the industry.
Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
Item #: 17068528

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

Item #: 17068528

AWG 126

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Ideal for courses in computer graphics and game development, as well as professionals in the industry.
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What Stands Out

Self-Teaching Approach
The book is designed for independent learners, providing clear explanations and practical exercises, making complex concepts accessible to those new to mathematics in computer graphics and game programming.
Comprehensive Coverage
Covers essential mathematical topics relevant to computer graphics and game programming, including geometry, linear algebra, and calculus, ensuring learners obtain a well-rounded understanding needed in the industry.
Real-World Applications
Focuses on practical applications in graphics and game development, equipping readers with the necessary tools to solve actual problems, enhancing their creativity and technical skills in creating visual content.

Product Details

Discover the Self-Teaching Introduction Paperback for Mathematics in Computer Graphics and Game Programming. Available now at Ubuy Aruba. Shop today!
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Publisher Mercury Learning and Information
Publication date February 5, 2019
Edition 1st
Language English
Print length 400 pages
ISBN-10 1683923561
ISBN-13 978-1683923565
Item Weight 2.31 pounds (1.05 kg)
Dimensions 7.3 x 1.2 x 9.1 inches (18.5 x 3 x 23.1 cm)

Who Should Buy?

Suitable For
  • Aspiring Game Developers

    Perfect for individuals looking to understand mathematical concepts essential for creating engaging video games.

  • Computer Graphics Students

    Ideal for students needing a self-paced introduction to mathematics in the field of computer graphics.

  • Self-Learners

    Great for independent learners who want to explore math topics relevant to programming and graphics independently.

Not Suitable For
  • Advanced Mathematicians

    Professionals may find the content too basic and lacking in depth for advanced mathematical concepts.

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Game Design Editorial Review

This book received mixed reviews from customers. While some found it helpful for gaining a basic understanding of math for computer graphics, others felt that it lacked in-depth explanations and contained numerous errors. The book's tutorials on OpenGL and graphics.h were considered useful, but may not be up-to-date. Some customers were disappointed by the lack of clarity in explaining the derivation of algorithms and the importance of certain mathematical concepts. Overall, the book received criticism for not providing a thorough understanding and for containing errors.

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Pros

  • Provides basic understanding of math for computer graphics
  • Includes tutorials on OpenGL and graphics.h

Cons

  • Lacks in-depth explanations and derivations

Product Price History

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